- Sep 26, 2025
- 25
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wParallax Lobby 1 is a drag-and-drop parallax-interior kit that gives you 15 unique commercial-lobby views inside a single polygon. Each view is delivered as 4K day & night EXR maps plus ready OSL shaders for 3ds Max (V-Ray/Corona) and Cinema 4D-Octane, letting you dress exterior glass in seconds without building real geometry.
Introduction
wParallax Lobby 1 was created by the Warsaw-based team at wParallax.com to solve the classic arch-viz problem: “client wants to see life inside the building, but the deadline is tomorrow.” Instead of modeling furniture, lights and people, you simply paste the parallax material on a plane and the lobby pops through the glass façade in photoreal detail. The pack targets exterior-render artists who need fast interior storytelling without RAM-heavy scenes.
Kit Contents
You get 30 high-bit-depth EXR textures (15 day, 15 night) at 4K and 2K, all hand-shot in real lobbies for accurate depth. A single OSL shader handles parallax offset, reflection and tint. Also bundled are RailClone presets for automatic window mapping and the wP_BOX fallback shader for engines that don’t support OSL. File size is under 600 MB, so your exterior scene weight stays lean.
Why It Stands Out
Unlike cut-out PSD people or HDRI rectangles, the parallax effect updates the viewpoint as the camera moves, eliminating the “cardboard standee” look. Because the interior lives in one polygon, render times barely move—tests show <3 % increase over solid glass. The maps are colour-matched to wParallax’s Room, Retail and People packs, so you can mix collections without grading headaches.
Practical Applications
Use it on tower facades, hotel canopies or airport terminals when the brief demands “busy lobby” but the model inside is empty. Swap day/night maps per shot to match sun direction. The same shader works for close-ups and drone fly-throughs, making storyboard revisions painless. Studios also bake the maps into Unreal Engine 5 for real-time walkthroughs, keeping visual parity with offline renders.
Ease of Use
Load the scene, pick the lobby preset, drag onto any plane—done. No UV unwrapping; the OSL code reads world-space coordinates. Controls are exposed in a single rollout: depth, brightness, reflection tint and random seed. A five-minute onboarding video covers gamma, normal direction and common artefacts. If you can assign a glass material, you can deploy this pack.
Expert Review
wParallax Lobby 1 delivers the fastest path from “empty box” to “premium hospitality vibe.” Image fidelity rivals full 3D sets up to 50 mm lens; beyond that, parallax stretching appears, so limit ultra-wide hero shots. The included TX format option stabilises RAM in heavy scenes. Overall, a must-have for exterior artists who value speed without sacrificing believability.
Quick Insights
One polygon, 30 moods, infinite camera angles—wParallax Lobby 1 compresses days of interior work into minutes. It keeps exterior scenes light, clients happy and invoices profitable. Treat it as your secret back-of-house detail when the schedule says “no time to model.”
Learn More & Explore: Official Reference
Frequently Asked Questions
Q1. Which render engines are supported?
A1. Native OSL for 3ds Max (V-Ray, Corona, Arnold, Octane) and Cinema 4D-Octane; fallback wP_BOX shader for any engine.
Q2. Do I need UV mapping skills?
A2. No, the shader uses world-space projection; just align the plane normal outward.
Q3. Can I animate camera moves?
A3. Yes, parallax updates in real time, but avoid fisheye lenses beyond 110° FOV to prevent stretching.
Q4. Is there a free trial?
A4. A zero-cost sample scene with one lobby map is available on Gumroad to test compatibility before purchase.